Cinema 4D

How to Scale Object in Cinema 4D

Understanding how to scale objects in Cinema 4D can enhance your 3D modeling skills significantly. This guide provides a structured approach to help you achieve precise scaling in your projects.

Getting Started with Scaling

Scaling an object in Cinema 4D involves adjusting its size along one or multiple axes. Before proceeding, ensure that you have your object ready in the workspace. Familiarizing yourself with the interface can streamline this process.

Selecting the Object

  1. Open Cinema 4D: Start the program and load your project.
  2. Choose the Object: Locate the object you intend to scale in the Object Manager. Click on it to select. Various objects can be scaled, including primitives and intricate models.

Activating the Scale Tool

  1. Access the Tool: The Scale Tool can be found on the left side of the interface, represented by a square icon with outward arrows.
  2. Select the Tool: Click the icon or press the shortcut key, which is ‘T’ on your keyboard. This action will activate the Scale Tool, and you’ll notice green, red, and blue handles around the object.

Adjusting the Scale

  1. Use the Handles: Click and drag the colored handles—representing the X, Y, and Z axes—to adjust the size of your object. Pulling a handle outward enlarges the object, while pulling it inward reduces its size.
  2. Scaling Uniformly: To maintain the object’s proportions while scaling, hold down the Shift key while dragging. This ensures that all axes scale uniformly, preserving the model’s aspect ratio.

Entering Specific Scale Values

  1. Manual Input: For precise scaling, navigate to the Attributes Manager. Ensure your object is selected.
  2. Transform Tab: Find the Transform tab within the Attributes Manager. Here, you can input specific numerical values for the scale in the X, Y, and Z fields.
  3. Applying Values: After entering the desired values, hit ‘Enter’ or click anywhere outside the input box to apply the changes.

Scaling Groups of Objects

  1. Grouping: If you want to scale multiple objects together, first select all desired objects in the Object Manager. Press ‘Alt + G’ to group them.
  2. Scaling the Group: With the group selected, activate the Scale Tool and use the same methods as above to scale the entire group uniformly or non-uniformly.

Using the Coordinate Manager

  1. Accessing the Coordinate Manager: Instead of the Attributes Manager, use the Coordinate Manager for additional scaling options. This is especially useful when working with complex models.
  2. Inputting Scale Factors: Within the Coordinate Manager, input the scaling factors directly. This tool allows for more detailed control over the object’s dimensions.

Verifying the Changes

  1. View the Result: Zoom out or rotate the viewport to see how the scaled object fits within your scene. Make adjustments as needed by repeating the scaling process.
  2. Undo Functionality: If you are not satisfied with the scaling, remember to use the Undo command (Ctrl + Z) to revert to the last state rapidly.

Frequently Asked Questions

What happens if I scale an object with textures applied?
Scaling an object will generally cause its textures to stretch or compress. To avoid this, ensure that your texture mapping is set to a suitable mode that adapts to changes in scale.

Can I scale objects non-uniformly without affecting other properties?
Yes, non-uniform scaling can be achieved by dragging individual axis handles. However, be cautious as this may affect the proportions and appearance of the model.

Is there a way to reset the scale of an object back to its original size?
To reset the scale, select your object and navigate to the Coordinates tab in the Attributes Manager and set the scale values back to 1. Alternatively, you can right-click the object in the Object Manager and choose the “Reset Scale” option if available.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.