3D Max

How to a Vertex in 3D Max?

Understanding Vertices in 3D Max

Vertices are essential points in three-dimensional space that define the corners of a polygon. They form the foundation upon which edges and faces are constructed. When vertices are manipulated—whether moved, added, or altered—the adjacent geometry responds accordingly, which is crucial for effective modeling.

Steps to Add a Vertex in 3D Max

To successfully add a vertex within 3D Max, follow these steps:

  1. Select the Object: Begin by choosing an editable poly object in your scene. This can be done by clicking on the object you want to modify.

  2. Access the Editable Poly Tools: Navigate to the Modify panel. Here, locate the Edit Poly modifier. This step enables access to a variety of sub-object controls specific to poly editing.

  3. Choose the Vertex Sub-object Level: Within the Edit Poly modifier options, switch to the Vertex sub-object level. This allows you to work specifically with vertices.

  4. Utilize the Add Vertex Tool: Find the Add Vertex tool, typically displayed on the Edit Vertices toolbar. Click on this tool.

  5. Insert the Vertex: Hover your mouse cursor over the area where you want to add a vertex. With your cursor in position, click to place the vertex directly.

  6. Confirm the Addition: After placing the vertex, you may wish to adjust its position using the standard movement tools. This change will affect the surrounding geometry connected to this vertex.

Connecting Vertices in 3D Max

To connect two or more vertices, the process can be summarized in the following steps:

  1. Select an Editable Poly Object: Choose your desired object and ensure it is set to Editable Poly.

  2. Open the Vertex Sub-object Level: With the object selected, access the Vertex sub-object level through the Modify panel.

  3. Select the Vertices to Connect: Hold the Shift key and select the vertices you wish to join.

  4. Use the Weld Tool: After selecting, navigate to the Vertices Panel and either use the Weld option by pressing Shift+click or select Weld Settings from the dropdown to merge the vertices.

  5. Adjust Settings if Necessary: Depending on your project’s requirements, you can adjust the settings in the Weld Tool to refine how closely the vertices are merged.

Adding a Vertex to a Spline

In cases where you’re working with splines, to add a vertex:

  1. Select the Spline: Click on the spline you wish to modify.

  2. Insert the Vertex: Click directly on the segment of the spline where you want to introduce a new vertex. Move the mouse around to position the vertex accurately before clicking again to confirm its placement.

  3. Choose Vertex Type: A simple click will create a corner vertex, while holding and dragging the mouse will generate a Bezier vertex, which offers greater control over the curvature.

Frequently Asked Questions

1. What is the difference between a vertex and an edge?
A vertex is a single point in 3D space, while an edge is a line segment connecting two vertices. Edges define the shape of polygons by forming the outlines between vertices.

2. Can I revert changes made to vertices?
Yes, adjustments made in 3D Max can often be undone using the Undo function (Ctrl+Z), which allows you to step back through your recent actions.

3. How do I select multiple vertices at once?
To select multiple vertices, hold down the Ctrl key while clicking on each vertex you wish to select. You can also drag a selection box around the vertices to choose several at once.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.