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How to Move Pivot Point in Blender

Understanding how to relocate the pivot point in Blender is essential for 3D modeling, animation, and object manipulation. The pivot point determines how an object behaves when you rotate or scale it. Here’s a detailed guide on how to successfully move the pivot point in Blender, broken down into clear steps.

Selecting the Object

To begin the process, you must select the object whose pivot point you wish to move. You can do this by right-clicking (or left-clicking, depending on your preferences) on the object in the 3D viewport. Make sure the object is highlighted, indicating that it is active.

Accessing the Object Mode

Once your object is selected, you need to ensure you are in Object Mode. If you are in another mode, such as Edit Mode, you can switch by pressing the Tab key. You should see the mode switch in the top-left corner of the 3D viewport.

Changing the Pivot Point Setting

With the object selected and in Object Mode, look for the pivot point options available in Blender. These options can typically be found in the header of the 3D viewport or in the top menu under "Object." In the pivot point dropdown, you will find several options such as "Bounding Box Center," "3D Cursor," and others. Determine which option would best suit your needs.

Using the 3D Cursor to Move the Pivot Point

One of the most effective methods to position the pivot point is by utilizing the 3D Cursor. To do this:

  1. Position the 3D Cursor: Shift your view to the desired location where you want the new pivot point. You can place the 3D Cursor at this position by pressing Shift + Right Click. Ensure you are placing the Cursor at an appropriate point, as this will be the new location for your pivot.

  2. Setting the Pivot Point to 3D Cursor: After placing the 3D Cursor, go back to the pivot point options and select “3D Cursor.” This tells Blender to set the pivot based on the location of the 3D Cursor.

Applying the Change to the Object

Now that you’ve set the pivot point to the location of the 3D Cursor, perform a test by rotating or scaling your object. This change will reflect immediately, allowing you to see how the object behaves with the new pivot point.

Resetting the Pivot Point

If you decide that the new pivot point does not work as intended, you can quickly revert to the original pivot setting. Go back to the pivot point options and select “Median Point” or whichever was your previous choice.

Using Object Origin for Advanced Manipulation

For more complex projects, you may want to set the pivot point to the Object Origin. This can be done by:

  1. Selecting the object.
  2. Going to the “Object” menu in the top bar.
  3. Choosing “Set Origin” and then selecting “Origin to 3D Cursor” or “Origin to Geometry.” This method offers more advanced pivot placement options, especially useful in hierarchical structures.

Frequently Asked Questions

1. Can multiple pivot points be used in Blender?

Blender allows only one active pivot point per object, but you can switch between different methods (like the 3D Cursor, Median Point, etc.) as needed.

2. How do I reset the pivot point to the center of an object?

Select your object, go to the “Object” menu, choose “Set Origin,” and then select “Origin to Geometry.” This action will center the pivot point based on the geometry of the object.

3. Is it possible to animate the pivot point in Blender?

While you cannot directly animate the pivot point itself, you can animate the 3D Cursor’s position and change the object’s pivot to follow the Cursor, effectively allowing for dynamic pivot points during animations.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.