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How to Merge All Subtools in ZBrush

Merging Subtools in ZBrush: A Step-by-Step Guide

ZBrush is renowned for its powerful modeling capabilities, particularly in managing multiple subtools within a single project. Often, artists find the need to consolidate these subtools into one for various reasons, such as simplifying the modeling process, improving performance, or preparing for export. This guide outlines the process of merging all subtools efficiently.

Understanding Subtools

Subtools are individual components of a model that can each possess distinct properties, textures, and details. When creating complex models, such as characters or intricate designs, artists frequently use subtools to break down the work into manageable pieces. Merging these elements into a single mesh is a vital skill that can enhance workflow and modeling efficiency.

Accessing the Subtool Palette

  1. Open Your ZBrush Project: Begin by launching ZBrush and loading your project containing multiple subtools.

  2. Locate the Subtool Palette: On the right sidebar of the interface, you’ll find the Subtool palette. This panel displays all the subtools currently in your project. Make sure you can see all your desired subtools listed here.

Selecting Subtools for Merging

  1. Select the Active Subtool: Click on any subtool within the Subtool palette to make it the active one. The active subtool will be highlighted.

  2. Review Your Subtools: Confirm which subtools you want to merge. This step is crucial, as it ensures that only those you want combined are included in the final mesh.

Merging Subtools

  1. Merge Options: With the desired subtools selected, look for the ‘Merge’ options at the bottom of the Subtool palette. There are typically two main options:

    • Merge Down: This merges the selected subtool with the one directly below it in the list.
    • Merge Visible: This option merges all subtools that are currently visible in the viewport.
  2. Using Merge Visible: If you wish to combine all subtools at once:

    • Ensure all subtools you want to merge are visible. You can achieve this by clicking the eye icon next to any subtool to toggle visibility.
    • Click the ‘Merge Visible’ button. ZBrush will create a new merged tool in the Tool palette.

Finalizing the New Mesh

  1. Check Your New Tool: After completing the merge, navigate to the Tool palette (located at the top left of your workspace). The new tool will usually be named "Merged" or similar in the list of tools.

  2. Choosing the Merged Tool: Click on the newly merged tool to switch to it. You can inspect the merged model in the viewport to ensure everything has combined as expected.

  3. Making Adjustments: Depending on the merge process, you might want to make additional adjustments to the new mesh. Use ZBrush’s sculpting tools and features to refine and detail the model further.

Additional Tips

  • Saving Your Work: Before merging, save your project. Merging is irreversible, so having a backup can prevent loss of your individual subtools.

  • Optimize Mesh: If the new mesh feels heavy or unwieldy, consider optimizing it using ZBrush’s Decimation Master or other optimization techniques.

Frequently Asked Questions

1. Can I merge subtools that are at different subdivision levels?
Yes, ZBrush allows you to merge subtools with varying subdivision levels. However, it is advisable to ensure consistency by either leveling them down or adjusting accordingly for the best results.

2. What happens to the textures when I merge subtools?
When merging subtools, the textures and materials applied to each subtool are combined based on the settings you choose. It’s recommended to consolidate textures before merging for optimal results.

3. Is there a way to unmerge subtools after merging?
Once subtools are merged in ZBrush, the action is permanent, and the individual subtools cannot be restored. Always save copies of your original subtools before merging to retain the ability to revert if needed.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.