3D Max

How to Add More Material Balls in 3D Max?

Creating and Managing Materials in 3ds Max

Adding more material slots in 3ds Max can enhance your 3D modeling and rendering capabilities significantly. Here’s a step-by-step guide to help you maximize your material presence within your projects.

Step 1: Setting Up a Multi/Sub-Object Material

To begin, you need to create a Multi/Sub-Object material, which allows different materials to be applied to separate faces of a 3D object.

  1. Open the Material Editor by pressing the M key.
  2. In the Material Editor, click on an empty material slot to select it.
  3. From the material type dropdown, choose Multi/Sub-Object.
  4. This will generate a structure that can house several sub-materials beneath it, allowing you to work with multiple textures.

Step 2: Defining Sub-Materials

After you’ve created the Multi/Sub-Object material, you can now add individual sub-materials that will be used for different parts of your geometry.

  1. With the Multi/Sub-Object material selected, find the Sub-Materials section in the parameters roll-out.
  2. Click on the Add button to insert a new sub-material.
  3. Each sub-material can be separately modified – you can change its color, texture, and other properties.
  4. Repeat this process as needed to create up to 24 unique sub-materials, as this is the maximum supported in the Compact Material Editor.

Step 3: Assigning Sub-Materials to Objects

Once you have your sub-materials ready, the next task is assigning these materials to different faces of your object.

  1. Select the object you want to apply the materials to.
  2. Right-click the object and select Convert To → Editable Mesh or Editable Poly, which allows for material ID assignments.
  3. In the Modify panel, find the Material ID settings.
  4. Click on the specific faces of your model where you want to apply each material. Assign them to the appropriate Material ID corresponding to the sub-materials created earlier.

Step 4: Saving Material Libraries

To ensure that your hard work with materials is preserved for future use, consider saving them as part of a material library.

  1. Navigate back to the Material Editor.
  2. Choose Material/Map Browser from the menu options.
  3. Select the materials you wish to save, and right-click to access the save options.
  4. Choose Save Material Library and name your library for easy identification.

Accessing and Utilizing VRAY Materials

If you are using V-Ray for rendering, materials can also be imported and edited. To utilize VRAY materials:

  1. Ensure that V-Ray is set as your renderer in the Render Setup dialog.
  2. Open the Material Editor and select a V-Ray material from the V-Ray section of the Material/Map Browser.
  3. Adjust parameters such as Diffuse, Reflect, Refraction, and other attributes depending on the type of look you are trying to achieve.

Frequently Asked Questions

1. How many materials can I use in a single 3ds Max scene?
You can use a maximum of 24 unique materials when working within the Compact Material Editor.

2. Can I use textures in conjunction with these materials?
Yes, textures can be applied to your materials to create realistic surface appearances. You can find a wide range of textures to add depending on your project requirements.

3. What is the Material/Map Browser and how do I access it?
The Material/Map Browser is a tool within 3ds Max that allows you to view, manage, and access different materials and maps. You can access it by going to the top menu and selecting Rendering -> Material/Map Browser.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.