Autodesk Inventor

How to Change Axis in Autodesk Inventor?

Changing the axis in Autodesk Inventor requires a structured approach to ensure that the 3D model is accurately oriented to fit your design specifications. Follow these detailed steps for a seamless experience.

Understanding the Default Axis

By default, Autodesk Inventor features the Y-axis oriented upwards. This orientation may not suit every project, prompting the need for axis adjustments. Recognizing how to manipulate the axis is essential for workflows requiring specific design views and orientations.

Step-by-Step Guide to Changing the Axis

  1. Access the ViewCube: Begin by locating the ViewCube in your Inventor workspace. This interface feature allows for dynamic viewing and orientation adjustments of your model.

  2. Reorient the ViewCube: Click and drag the ViewCube until the Z-axis points upwards. This action will provide a new perspective on your model, enabling you to visualize how the changes in axis affect your design.

  3. Set the Current View: After adjusting the ViewCube, right-click on it. From the context menu that appears, select "Set Current View as" followed by "Front". This step ensures that your new view is recognized as the primary front view of the model.

  4. Establish the Home View: To ensure consistency in your design sessions, consider setting the home view. Right-click on the ViewCube and select "Home View" to lock in your new orientation.

Resetting the Axis to Default Values

If you’ve made changes to the axis and need to revert back to the original settings, follow these steps:

  1. Use Grounded Work Points: Locate a grounded work point in your model. Right-click on this point to access advanced options.

  2. Choose 3D Move/Rotate: From the menu, select the 3D Move/Rotate option. This tool provides multiple functionalities for repositioning components within your model.

  3. Access the Triad: Click on the triad that appears on your model to open the dialog box. Here, you can redefine your alignment or position commands.

  4. Define New Alignments: Click on a triad axis and select an edge or work axis to redefine its original alignment. You may also choose to adjust the triad plane accordingly.

Modifying the User Coordinate System (UCS)

  1. Open Your Model: Start by opening the specific part or assembly file you need to work on. This will activate the necessary tools for UCS modifications.

  2. Navigate to the UCS Panel: On the ribbon, click on the "3D Model" tab, and locate the "Work Features" panel. Within this, find the "UCS" option and select it.

  3. Adjust UCS Axes: Click on the axes you wish to move, guiding the UCS in your desired direction. If a rotation is necessary, use the arrowhead icons to adjust the orientation of the UCS.

  4. Finalize Changes: After positioning the UCS accurately, right-click and select “Finish.” This action will successfully implement your changes, placing the UCS at the desired location.

Moving and Changing Planes

To shift a sketch to a new planar face or work plane:

  1. Select the Sketch: In the browser, right-click on the sketch you intend to relocate and choose "Redefine".

  2. Use Dimensions and Constraints: Position the sketch as desired, applying constraints and dimensions to maintain its structure and size as necessary.

Frequently Asked Questions

How can I easily reset the view to the original front view?
Right-click on the ViewCube and select “Reset Front.” This will restore your model to its initial front view orientation.

Is it possible to change the coordinate system in the middle of a project?
Yes, you can edit the coordinate system during any phase of your project by utilizing the Edit Coordinate System tool located in the Sketch tab.

What should I do if the UCS keeps reverting after I make changes?
To prevent the UCS from reverting, ensure that you set it as the World Coordinate System by typing “UCS” at the command line, selecting the “World” option, and confirming your selection with “Plan” to finalize your preferred position.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.