3D Max

How to Change Background Color in 3D Max?

Changing the Background Color in 3ds Max

Modifying the background color in 3ds Max can dramatically impact how your models and scenes are perceived. Whether you’re looking for a simple monochrome background or a more complex gradient, you can customize it easily through the interface. Here’s a comprehensive guide on how to change the viewport and rendering backgrounds in 3ds Max.

Step-by-Step Guide to Change Viewport Background Color

  1. Access Viewport Properties
    Start by right-clicking on the viewport that you wish to modify. A context menu will appear; from there, select "Viewport Properties."

  2. Navigate to Background Settings
    Once the Viewport Properties dialog box is open, locate and click on the "Background" tab. This opens the Viewport Background settings.

  3. Choose Background Type
    In the Background settings, you will see an option labeled “Type.” Click on the dropdown menu next to it and select “Single Color” to use a solid background.

  4. Select Your Color
    To specify the color, click on the button for “Color 1.” A Color Selector window will pop up, allowing you to choose your desired color. You can either pick from the color wheel or input RGB values directly for precision.

  5. Finalizing Changes
    After selecting your color, confirm your choice by clicking "OK" in the Color Selector and then hit "OK" again in the Viewport Properties dialog to apply your changes.

Changing the Environment Background Color

To adjust the background color for rendering purposes, follow these steps:

  1. Open Rendering Environment Panel
    Go to the menu and choose "Rendering," then select "Environment." This will bring up the Environment panel where you can set the overall background of your scene.

  2. Adjust Background Color
    In the Background section of the Environment panel, you will see a color box. Click this box to open the Color Selector, enabling you to either pick a color or enter specific color values for a tailored look.

  3. Apply Changes
    After selecting your desired background color, close the Color Selector and the Environment panel to save the changes.

Changing Viewport Shading Background Colors

If you’re looking to adjust the shading background color within the viewport, here’s how you do it:

  1. Access Viewport Menu
    Click on the menu arrow next to where it displays "3D Viewport." This reveals more options.

  2. Expand Theme Space
    Scroll down to find the "Theme" settings and expand it. Look for the "Gradient Colors" section to access further customization options.

  3. Set Background Gradients
    Within this section, you can customize the background by selecting either a solid color or a gradient, providing you with the ability to define two colors for a more dynamic look.

Customizing Arnold Render Background

For users who utilize the Arnold rendering engine, the background color can be tailored as follows:

  1. Select the Render Camera
    Ensure you select the active render camera in your scene, which is typically highlighted in green.

  2. Open Attribute Editor
    With the camera selected, press Ctrl + A to open the Attribute Editor.

  3. Adjust Background Color
    In the Attribute Editor, search for the Environment section. There, you can double-click on the background color swatch to open the color wheel and choose your preferred background color.

Frequently Asked Questions

1. Can I use a gradient background in the viewport?
Yes, you can set a gradient background by using the options in the viewport shading settings. Expand the gradient colors section and define your preferred colors.

2. How does changing the viewport color affect rendering?
Changing the viewport color will not affect the final rendering output unless you also adjust the environment background settings, which dictate what is visible in the final rendered image.

3. Is there a way to revert to the default background settings?
Yes, you can easily revert to default settings by reopening the background settings and selecting the default color options, or by resetting the viewport properties as needed.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.