Fusion 360

How to Convert a Body into a Component in Fusion 360

Understanding Bodies and Components in Fusion 360

When working in Fusion 360, it’s essential to grasp the distinction between bodies and components. Bodies refer to individual geometric shapes created within a design, whereas components serve as the building blocks for assemblies. A single component can encompass one or more bodies, along with its own origin planes, sketches, construction geometry, and specific assembly features like joints.

Steps to Convert a Body into a Component

  1. Select the Body:
    Open your Fusion 360 project and navigate to the Browser panel, which typically appears on the left side of the interface. Locate the body you wish to convert.

  2. Right-Click on the Body:
    Once you find the specific body, right-click on it to bring up the context menu.

  3. Choose Convert Body to Component:
    From the context menu, select the option labeled "Convert Body to Component." This action transforms your body into a component, allowing for more advanced manipulation and organization within assemblies.

  4. Verify Component Creation:
    After conversion, ensure that the new component appears under the Components folder in the Browser. You should now have the ability to move, assemble, or manipulate the new component as needed.

Creating Components Before Adding Bodies

Alternatively, you may wish to create a new component first and then incorporate a body into it:

  1. Create a New Component:
    Click on the "Assemble" drop-down menu at the top of the window and select "New Component." Fill in any pertinent details required for the component, such as name and position.

  2. Drag and Drop the Body:
    After creating the new component, go back to the Browser and locate the body. Click and drag the body into the new component folder. This action nests the body under the component, establishing a hierarchical structure.

Working with Components

Once you have converted a body into a component, several functions can be performed:

  • Assembly Manipulation: The component can now be integrated into larger assemblies along with other components.
  • Joint Creation: You can define joints between different components to simulate realistic movements and relationships.
  • Adjusting Properties: Each component can be modified independently, allowing for specific adjustments without affecting other elements in the assembly.

Frequently Asked Questions

1. What is the primary purpose of using components in assembly?
Components allow for better organization of parts within a project and enable complex interactions involving movement and constraints between those parts.

2. Can I convert multiple bodies into components simultaneously?
Yes, you can select multiple bodies by holding down the Ctrl key (or Command key on Mac) and then right-click to convert them all at once into individual components.

3. What should I do if my component isn’t functioning as expected?
If you experience issues with a component, check the component’s properties and joints, or ensure proper relationships are set up between the components in your assembly, as these can affect motion and functionality.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.