3D Max

How to Cut in 3D Max

Understanding How to Cut Objects in 3ds Max

Cutting models in 3ds Max is a fundamental skill for 3D designers and animators who want to create intricate shapes and detailed structures. This process allows users to modify geometry effectively, enabling creativity in character modeling, architectural design, and more. Here is a structured approach to help you cut objects in 3ds Max, complete with clear steps and detailed explanations.

Preparing Your Object for Cutting

Before you begin the cutting process, it’s important to ensure that your object is ready. Start with the following steps:

  1. Select the Object: Click on the object you wish to cut in the viewport. Ensure that it is editable. If it’s not already an Editable Poly or Mesh, right-click on the object, navigate to ‘Convert To’, and select either ‘Convert to Editable Poly’ or ‘Convert to Editable Mesh’.

  2. Switch to the Polygon Sub-Object Level: With the object selected, go to the Modify panel and change to the Polygon sub-object mode. This allows you to work directly on the faces of your model, making it easier to apply cuts precisely where needed.

Making Cuts with the Edge Sub-Object Tool

One potent method to create cuts is by using the Edge tool. This method allows finer control:

  1. Select the Edge: While in the Polygon mode, switch to Edge sub-object level. Select the edges where you plan to make your cuts.

  2. Use the Cut Tool: Locate the Cut tool in the Graphite Modeling Tools tab, found under the Polygon Modeling section. Click on this tool; your mouse cursor will change, indicating that you are in cut mode.

  3. Perform the Cut: Click on one edge where the cut will start and then click on another edge where you want the cut to end. This action creates a new edge loop, thereby modifying the topography of your model. You can continue to click to create multi-segment cuts.

  4. Complete the Cut: Once you’re satisfied with your cutting path, press the ‘Enter’ key to finalize the cut.

Using the Slice Plane Tool

For a more uniform cut across your object, the Slice Plane tool offers an effective alternative:

  1. Access the Slice Plane Tool: In the Modify panel, access the Slice Plane tool located within the Editable Poly dropdown.

  2. Position the Slice Plane: Adjust the slice plane’s position and angle according to your needs. This adjustment can be done by moving or rotating the plane in the viewport.

  3. Slice the Object: Click ‘Slice’ from the menu to execute the cut. The object will then be divided according to the plane’s orientation.

  4. Finalizing the Cut: After slicing, you can choose to keep both halves of the object by selecting ‘Keep Both Sides’ or work with one of the halves as needed.

Touching Up After Cuts

After making your cuts, some clean-up might be necessary to maintain the model’s integrity:

  1. Check Your Geometry: Look for any n-gons or irregular polygons that may have formed due to the cutting process.

  2. Use Vertex or Edge Tools: Select the vertices or edges to tweak and refine your geometry. You can use the Target Weld tool to merge vertices or the Breech tool for dissolving edges as necessary.

  3. Apply Smoothing: To ensure seamless transitions and aesthetic appeal, apply smoothing groups or use the TurboSmooth modifier for a polished look.

FAQs

What file formats can I import into 3ds Max for cutting?
You can import several file formats into 3ds Max, including .FBX, .OBJ, .3DS, and .MAX, among others. Ensure that the object is in a compatible format before attempting to cut.

Can cuts be undone in 3ds Max?
Yes, any cutting action can be undone in 3ds Max by using the ‘Ctrl + Z’ shortcut, which allows you to revert to the previous state of your model.

Is it possible to cut multiple objects at once?
Yes, while you cannot directly cut multiple objects simultaneously, you can group them or use Array tools, and after individual cutting, regroup them for combined application or transformations.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.