3D Max

How to Cut Object in 3D Max?

Understanding the Cutting Process in 3ds Max

Cutting geometry in 3ds Max is an essential skill for creating detailed models. You need to convert the geometry you want to modify into an editable form and utilize specific tools in the software to achieve precise cuts.

Step 1: Convert Geometry to Editable Mesh

First, select the object you wish to cut. Most objects begin as a standard primitive shape and need to be converted to allow for advanced modifications. Right-click on the object and navigate to “Convert to” and then select “Editable Mesh” or “Editable Poly.” This conversion makes the object accessible for further editing.

Step 2: Access the Modify Panel and Select Sub-Object Level

After making the object editable, head over to the Modify panel found on the right side of the interface. Here, you will notice different sub-object levels: Vertex, Edge, Face, Polygon, and Element. Depending on how you would like to approach your cut, select the most appropriate level. For detailed work, selecting the Edge or Face level is generally recommended.

Step 3: Enable Ignore Backfacing Option

With your desired sub-object level selected, locate the Selection rollout on the Modify panel. Here, you will find an option labeled “Ignore Backfacing.” Turning this on allows you to select edges or faces on the front of your geometry without accidentally selecting the back faces, providing more control during the cutting process.

Step 4: Utilize the Cut Tool

Now it’s time to perform the actual cutting. In the Modify panel, find the Edit Geometry rollout—typically located near the top section. Within this rollout, look for the Cut button. Click on it to activate the cutting tool. You can now click on the surface of your mesh to create cuts. Move the cursor across the geometry and click to set the vertices for your cut line. This method enables you to draw out specific cuts that shape your geometry as desired.

Step 5: Finalize Your Cuts

Once you have made all desired cuts, finalize your work by clicking the Cut button again to deactivate the tool. It’s helpful at this stage to switch back to the Object level to view your entire model and examine how your cuts have altered the shape. If adjustments are necessary, you can go back and make further refinements.


Frequently Asked Questions

1. Can I cut using other tools besides the Cut tool?
Yes, aside from the Cut tool, you can utilize several other tools in 3ds Max for cutting, such as the Slice Plane tool, which provides a more uniform cut across the object.

2. Is it necessary to convert geometry to an editable mesh before cutting?
Absolutely. Only editable meshes or polys can be cut or modified using the cutting tools in 3ds Max. Standard primitives must be converted before further editing.

3. What types of geometry can I cut in 3ds Max?
You can cut various geometry types in 3ds Max, including polygons, NURBS surfaces, and spline-based shapes. However, ensure they are in editable format to apply cuts effectively.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.