ZBrush

How to Export Fibermesh from ZBrush

Exporting FiberMesh from ZBrush: A Step-by-Step Guide

Understanding FiberMesh

FiberMesh is a powerful feature within ZBrush that allows artists to create intricate hair, fur, and other fibrous effects directly on their 3D models. Thanks to its flexibility and realism, FiberMesh has become a go-to tool for character artists in various fields. In this guide, we’ll explore how to effectively export FiberMesh from ZBrush to use in other applications or engines.

Preparing Your Model

Before attempting to export FiberMesh, ensure that your model is properly prepared:

  1. Select Your Model: Open your ZBrush project and choose the 3D model to which you will apply FiberMesh. The model should be sculpted and detailed as desired.

  2. Create FiberMesh: Go to the ‘Tool’ menu, select ‘FiberMesh’, and adjust the settings to create the fibers that best fit your design. Use the preview to see how the FiberMesh will look on your model, tweaking parameters such as coverage, length, and thickness until you’re satisfied.

  3. Convert to Polygroups: It’s good practice to use Polygroups to organize your FiberMesh strands. This will help you manage and export different parts of your mesh more efficiently later on.

Exporting the FiberMesh

Once the FiberMesh is applied to your model, follow these steps to export it:

  1. Select the FiberMesh Subtool: In the Subtool panel, locate the FiberMesh you wish to export. It’s important to ensure you have the right subtool selected to avoid exporting unintended elements.

  2. Duplicate the FiberMesh: Click on the duplicate button in the Subtool panel. This creates a backup of the original FiberMesh, preserving it in case you need to revert any changes.

  3. Convert to Polygroups: With your duplicated FiberMesh selected, navigate to ‘Tool’ and then ‘FiberMesh.’ Click ‘Convert FiberMesh to Mesh’ which will turn the FiberMesh into a standard 3D mesh, ready for export.

  4. Export the Mesh: Go to the ‘File’ menu and select ‘Export.’ Choose your preferred file format, such as OBJ or FBX, and select a save location. Make sure to name your file appropriately for easier identification later.

Configuring Export Settings

When exporting your FiberMesh, you’ll want to pay attention to a few key settings to ensure the best results:

  1. File Format: Choose a suitable file format based on your needs. OBJ is commonly used, but FBX may be preferred for applications that require animation support.

  2. Scale Settings: Check the scaling settings before exporting, as discrepancies in size may occur when moving your model to another platform. Adjust the scale if necessary to maintain consistency.

  3. Texture and UVs: Ensure that your FiberMesh includes the necessary UV mapping and textures if you plan to use it in applications that require these components.

Importing to Your Target Application

Now that your FiberMesh is exported, it can be imported into other applications. Follow these steps based on your software of choice:

  1. Open Your Target Application: Open the application where you want to import the FiberMesh, such as Unity or Blender.

  2. Import the File: Use the import function in your application to locate and load the exported FiberMesh file. Make sure to check any import settings for materials and scale.

  3. Adjust Materials: After importing, you may need to adjust the materials and shaders to ensure the FiberMesh looks as intended, particularly if it uses transparency or requires specific settings to render correctly.

  4. Test and Fine-Tune: Finally, do a test render in your target application to see how the FiberMesh integrates with the other elements of your scene. Make any necessary fine-tune adjustments to achieve the desired aesthetic.

FAQs

What is FiberMesh in ZBrush?
FiberMesh is a feature in ZBrush that allows users to create realistic hair, fur, and other hair-like structures on 3D models, providing a high degree of customization and detail.

Can FiberMesh be animated?
While FiberMesh itself isn’t inherently animated, once converted to a mesh, the resulting geometry can be rigged and animated using standard 3D animation techniques.

What formats can I export FiberMesh from ZBrush?
ZBrush allows exporting FiberMesh in various formats, including OBJ and FBX, which are widely supported by most 3D applications and game engines.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.