ZBrush

How to Export Multiple Objects in ZBrush

Understanding how to export multiple objects efficiently in ZBrush can significantly streamline your workflow. This guide will take you through the steps necessary to export multiple 3D models effectively, ensuring that you retain all the necessary details and attributes during the process.

Preparing Your Models for Export

Before you can export multiple objects, it is essential to organize your scene in ZBrush. Start by ensuring that all your models are properly positioned. If your project consists of several Subtools, you can utilize the Subtool palette to manage them effectively.

  1. Select Your Subtools: Navigate to the Subtool palette located on the right side of the interface. Here, you can see all the individual elements of your model. Select the Subtools you intend to export by holding the Shift key and clicking each one.

  2. Verify Geometry: Inspect each Subtool for any potential issues, such as geometry errors or overlapping elements. Running a quick check can save you time later, especially if you are planning to use these models in an external application.

Merging Subtools (If Necessary)

If you prefer to export all your models as a singular mesh, merging the Subtools might be the optimal choice. Merging combines all selected objects into one, making it easier for file handling.

  1. Merge Selected Subtools: With your desired Subtools selected, go to the Subtool menu and locate the "Merge" settings. Choose "Merge Visible" to combine all visible objects into one mesh.

  2. Adjust Normals and UVs: It is a good idea to check the normals and UVs after merging. Properly aligned normals will ensure that your texture maps display correctly when imported into other software.

Configuring Export Settings

To ensure a smooth export process, the following settings must be adjusted based on your needs.

  1. Export Options: Access the settings in the "Export" section found in ZBrush’s main menu. Here, you can customize how the models will be stored in common formats like OBJ or FBX.

  2. Select File Format: Choose the appropriate format that suits your workflow (e.g., OBJ for most 3D applications or FBX for animations). Each format has its advantages, so select based on your project’s requirements.

  3. Set Export Preferences: Adjust the export preferences to ensure your textures, materials, and any other vital data are included. Make sure the "Groups" or "Polygroups" options are checked if you wish to maintain organized elements.

Exporting the Models

Once everything is prepared and settings adjusted, proceed with the export.

  1. Initiate Export: In the Export submenu, click on "Export All." You can also opt for individual exports if needed. Make sure you choose an appropriate directory on your system for quick access later.

  2. Naming Files: It is advisable to use a systematic naming convention for your files, especially when exporting multiple objects. This will help you locate them easily in your project files.

  3. Check Exported Files: After exporting, navigate to the designated folder and verify that the files have been saved correctly. Open the files in a 3D viewer or the intended application to confirm all elements are intact.

FAQs

What is the best format for exporting multiple objects from ZBrush?
The best format depends on the application you are planning to use the exported files with. OBJ is widely supported for most 3D applications, while FBX is ideal for workflows that require retention of animation data.

Can I export textures along with my models?
Yes, textures can be exported along with your models. Ensure that the “Texture” and “Materials” options are selected in the export settings to retain those details.

Is it possible to export only selected Subtools instead of the entire model?
Absolutely. You can select specific Subtools to export. Use the Shift key to select multiple items in the Subtool palette before exporting, or opt for the "Export Selected" option if available.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.