ZBrush

How to Export Polypaint Texture from ZBrush?

Understanding Polypaint in ZBrush

Polypaint is a powerful feature in ZBrush that allows artists to paint color directly onto their 3D models without the need for UV mapping. This texturing method enhances the detailing process by providing a full range of colors and textures directly at the vertex level. Exporting these Polypaint details as a texture is essential for 3D rendering and game development.

Step-by-Step Guide to Export Polypaint as a Texture

Step 1: Prepare Your Model for Export

  1. Open your project in ZBrush and select the model that has the Polypaint applied. Make sure to check the levels of detail you intend to export to ensure everything looks perfect.

Step 2: Create UV Mapping (If Necessary)

  1. If your model does not have UVs created, go to the UV Map tab under the Tool palette.
  2. Use the UV Master plugin to unwrap your model. This step is crucial if you want to export textures that correspond with your 3D model’s geometry.

Step 3: Store a Morph Target

  1. Select your Polypainted model.
  2. Navigate to the Morph Target menu in the Tool palette.
  3. Click "Store Morph Target" to save your current state. This function allows you to revert changes if necessary.

Step 4: Set Geometry Division Level

  1. In the Tool palette, locate the Geometry section.
  2. Set the SDiv level to 1. This ensures your export uses a version of the model that works well with mapping and baking.

Step 5: Export the Polypaint as a Texture Map

  1. Head to the Texture Map section of the Tool palette.
  2. Click on "New from Polygroups" or "New from Polypaint" depending on your requirements.
  3. Once your texture is generated, adjust the settings within the Texture Map panel to establish your texture resolution.
  4. Save the texture by clicking on "Export" in this section, and choose the file format you’d like (such as .jpg or .png).

Step 6: Use Your Texture in Other Software

  1. After exporting, the texture can be applied in your chosen 3D software, such as Blender, Maya, or Unity.
  2. Ensure to load the texture map and connect it to the appropriate material slots.

Troubleshooting Common Issues

  • Exporting Without UVs: If you don’t create UVs, the exported texture might distort when applied to the model in other applications.
  • Texture Resolution: Always ensure your texture resolution meets your project’s requirements; higher resolutions provide more detail but require more processing power.

Frequently Asked Questions

1. Can I export Polypaint without UV mapping?
Yes, you can export Polypaint as vertex colors when exporting an OBJ file with vertex color support enabled in your rendering software. However, using UVs allows for better control over your texture maps.

2. What formats can I export my texture maps to?
ZBrush allows you to export texture maps in various formats, including JPEG, PNG, and TIFF. The choice of format depends on your project needs.

3. How do I apply the exported texture in another software?
To apply the exported texture, load it into the texture or material manager of your chosen software, and link it to the material that corresponds to your 3D model. Always ensure that the UV mapping matches to avoid texture stretching or misalignment.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.