ZBrush

How to Export ZBrush File to Maya?

When working with 3D models, transferring files between software is a common task. If you want to export your ZBrush models for further detailing or animation in Maya, the process is straightforward but requires careful attention to detail. Here’s a step-by-step guide on how to successfully export ZBrush files to Maya.

Step 1: Prepare Your Model in ZBrush

Before exporting, ensure your ZBrush model is ready. This includes checking the following:

  • Mesh Integrity: Verify that your model has no hidden geometry or non-manifold edges. Use ZBrush’s ‘Check Mesh’ option to assess your model.
  • Subdivision Levels: Decide whether you want to export the low-resolution or the high-resolution version. Often, artists will export a low-res version for rigging purposes and detail the high-res model later.

Step 2: Export as FBX or OBJ

ZBrush supports multiple formats for export, but FBX and OBJ are the most commonly used for transferring models to Maya.

For OBJ:

  1. Navigate to File in ZBrush’s menu.
  2. Select Export and choose the OBJ file format.
  3. Name your file appropriately and select your desired location to save.

For FBX:

  1. Ensure the ZModeler feature is enabled, which allows for FBX exporting.
  2. Go to File and select Export.
  3. Choose FBX as your format, name the file, and choose a save location. Pay attention to the export settings in the prompt to ensure the correct parameters are selected.

Step 3: Import into Maya

After exporting your file from ZBrush, the next step is to import it into Maya.

  1. Launch Maya and create a new project or open an existing one.
  2. Go to File in the top menu, then select Import.
  3. Navigate to the directory where you saved your exported ZBrush file (either OBJ or FBX).
  4. Select the file and click Import.

Step 4: Check Import Settings

Upon importing into Maya, it’s essential to ensure that the model imported correctly.

  1. Inspect the model in the viewport for any distortions or missing parts.
  2. If using FBX, check the import settings for any additional options that you might need based on your project requirements.
  3. Adjust the scale, if necessary, as ZBrush and Maya may have different scaling factors.

Step 5: Adjust Your Model in Maya

Once the model is imported, you may need to take some steps to prepare it for further work:

  • Check Normals: Verify that the normals are facing the correct direction. Use the Normals menu in Maya to reverse or unify normals as needed.
  • Texture Assignments: If you had textures created in ZBrush, these may need to be reapplied or adjusted in Maya.
  • Rigging and Animation: If the model is going to be animated, consider creating a low-res version to facilitate easier rigging.

FAQ

What file formats are best for exporting from ZBrush to Maya?
The most reliable formats for exporting models from ZBrush to Maya are OBJ and FBX. These formats maintain the integrity of the mesh and are widely supported by both applications.

Will all details transfer from ZBrush to Maya?
While basic geometry will transfer without issues, some details such as polygroups and UV maps may need to be reassessed or redone in Maya. Always check your model after import to ensure everything is intact.

Can I export textures from ZBrush directly to Maya?
Yes, you can export textures alongside your model from ZBrush by using the appropriate export settings. However, it is often necessary to reapply or adjust the textures in Maya to ensure they align properly with the model.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.