3D Max

How to Get Vertex in 3D Max?

Understanding the Basics of Vertices in 3D Max

Vertices are fundamental units in 3D modeling that represent specific points in a three-dimensional space. They serve as the building blocks for other geometric elements such as edges and polygons that comprise a poly object. Adjusting the position of a vertex directly influences the shape and structure of the connected geometry, making vertices crucial for precise modeling.

Steps to Access Vertices in 3D Max

  1. Open Your Project: Launch 3D Max and open the project file you intend to work on.
  2. Select the Object: Click on the object you wish to edit. This could be a polygonal model you’ve created or imported.
  3. Choose Editable Poly:

    • Go to the Modify panel located on the right side of the interface.
    • From the Modifier List, select Editable Poly to convert your object into a form that allows for vertex manipulation.
  4. Switch to Vertex Level:

    • In the Edit Poly options, locate the sub-object levels (usually found at the top of the Modify panel).
    • Select the Vertex option. This enables you to work directly on the vertices of the object.
  5. Manipulate Vertices:
    • Click and drag to select one or multiple vertices. Use the selection tools to adjust their position, size, or other properties as necessary.
    • Utilize the transformation tools (move, scale, rotate) to edit the selected vertices and see the corresponding changes in the object’s geometry.

Connecting Vertices in 3D Max

To connect vertices in your object, follow these steps:

  1. Select the Object: Ensure you are in the Editable Poly mode and are in the Vertex sub-object level.
  2. Activate Weld Tool:
    • In the Modeling tab on the ribbon, look for the Polygon Modeling panel.
    • Select the Weld tool, which can also be accessed by holding the Shift key and clicking on the vertices you want to connect.
  3. Adjust Settings: If needed, adjust the weld settings to determine how close vertices must be to be considered for welding.

  4. Execute the Weld: Perform the welding operation and observe the changes directly on the model.

Adding Vertices: Step-by-Step Guide

To add vertices to your model, adhere to the following procedure:

  1. Select the Polygon: Click on the specific polygon to which you want to add extra vertices.
  2. Access the Append Tool:
    • Navigate to Mesh Tools in the Modeling menu.
    • Select the Append to Polygon Tool. This tool is essential for extending the geometry.
  3. Highlight Border Edges: As you activate the tool, the border edges of the mesh will become highlighted.
  4. Click on Borders: Select the border edge where you’d like the new vertex to go. This will establish the starting point for the new face.
  5. Position the New Vertex: Click again to place the vertex into the 3D space, defining the new point in your polygon.

Frequently Asked Questions

What are the key benefits of using vertices in 3D Max?
Vertices provide precise control over the shape and structure of 3D models, enabling detailed adjustments and sophisticated designs.

Can I edit vertices after connecting them?
Yes, once vertices are connected, you can still manipulate their positions and characteristics to refine the overall model.

What is the difference between an Editable Poly and a Standard Primitive?
An Editable Poly allows for more complex modeling modifications, such as altering vertices, edges, and polygons, while Standard Primitives are basic geometric shapes that can be created easily but offer limited editing capabilities.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.