ZBrush

How to Increase Max Polycount in ZBrush?

Understanding Polycount in ZBrush

Polycount refers to the number of polygons that make up your 3D model. In ZBrush, increasing the polycount allows for greater detail and complexity in your sculpts. Here, we will explore the methods to effectively increase the maximum polycount in ZBrush and optimize your workflow.

Preparing Your Model

Before increasing the polycount, it’s important to prepare your model. Ensure that any unnecessary details or geometry are removed. This can provide a cleaner starting point for subdividing and allows for better management of resources.

Using Subdivision Levels

  1. Select Your Model: Click on the model you wish to modify.
  2. Locate the Subdivision Controls: Find the ‘Geometry’ menu on the right panel.
  3. Increase Subdivision Levels: Click the ‘Divide’ button. Each division increases the polycount substantially, allowing your model to gain more polygons for finer detailing.
  4. Repeat as Necessary: You can continue to divide your model until you reach the desired level of detail. Keep an eye on your system’s performance, as extreme subdivisions may slow down your workflow.

Using Dynamic Subdivision

Dynamic Subdivision allows you to view your high-poly mesh in real-time without making the actual mesh dense. This is vital for visualizing details without affecting performance.

  1. Activate Dynamic Subdivision: In the ‘Geometry’ menu, toggle the ‘Dynamic Subdiv’ option.
  2. Set the Desired Level: Adjust the ‘Dynamic Subdiv’ slider to achieve a smooth preview. This step does not alter the underlying geometry but provides a high-poly look for detailed work.

Implementing DynaMesh

DynaMesh is a powerful feature for creating and modifying your mesh’s topology seamlessly.

  1. Select Your Model: Click on the model to activate it.
  2. Enable DynaMesh: Go to the ‘Geometry’ submenu and click on ‘DynaMesh’.
  3. Adjust Resolution: Set the resolution slider to determine how dense the geometry will be. A higher resolution enhances detail but also increases the polycount.
  4. Reconfigure the Model: Use sculpting tools to reshape your model. DynaMesh will automatically remap the topology based upon the new shape, redistributing the polygons effectively.

Polygroups and Masking

Polygroups allow you to manage different sections of your model, facilitating detailed work without overwhelming the system.

  1. Create Polygroups: Use the ‘Ctrl + Shift’ command to select and isolate areas.
  2. Masking Areas: Hold ‘Ctrl’ while painting over areas to mask them off, preventing them from being affected by subdivision or sculpting.
  3. Subdivide or Modify: After isolating, you can choose to divide only specific parts of your model.

Managing Your Workload

To ensure your workflow remains efficient, regularly save your work and utilize ZBrush’s ‘Save As’ feature for reduced file sizes. Managing shaders and materials also helps keep the file scope manageable.

Frequently Asked Questions

What is the recommended number of polygons for detailed sculpts in ZBrush?
For detailed sculpts in ZBrush, models can comfortably reach up to 8 million polygons, provided your computer has adequate memory.

How can I check my current polycount in ZBrush?
You can find the polycount for your model in the ‘Tool’ menu under the ‘Geometry’ submenu. It displays the number of active points and polygons.

Is there a limit to how many polygons I can add?
While there’s no strict limit to polygon counts, performance will degrade if you exceed your computer’s memory capacity. It’s crucial to monitor your system’s performance as polycounts increase.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.