TinkerCAD

How to Make Eyes on Tinkercad

Creating 3D Eyes in Tinkercad: A Step-by-Step Guide

Understanding the Basics of 3D Design in Tinkercad

Tinkercad is a user-friendly online platform for designing 3D objects, perfect for beginners and experienced users alike. Before diving into creating eyes, it’s important to familiarize yourself with Tinkercad’s interface, tools, and shapes. You’ll find basic geometric shapes like spheres, cylinders, and cubes, which can be combined and modified to create more complex designs.

Setting Up Your Workspace

  1. Open your Tinkercad account and create a new project by selecting ‘Create New Design.’
  2. Familiarize yourself with the workspace, including the grid area, shape panel, and inspector panel.
  3. Adjust the grid size if necessary to fit your design needs.

Creating the Eyeball Shape

  1. Select the Sphere: From the shapes panel on the right side, drag a sphere onto the workplane. This will form the base of your eyeball.
  2. Resizing the Sphere: Click on the sphere to activate the handles. Resize it to your desired dimensions, for instance, a diameter of 20mm for a cartoonish eye. Hold down the shift key while dragging a corner handle to maintain the sphere’s proportion.
  3. Coloring the Eyeball: With the sphere selected, use the inspector panel to choose a white color. This will create a realistic base for your eye.

Adding the Iris

  1. Insert Another Sphere: Drag a smaller sphere onto the workplane to create the iris. A diameter of around 10mm works well.
  2. Change the Color: Select the smaller sphere and choose a color for the iris, such as blue, brown, or green.
  3. Adjusting Position: Use the alignment tool to center the iris within the larger eyeball. Adjust the height slightly so that it appears embedded in the white of the eye.

Creating the Pupil

  1. Add a Third Sphere: Drag yet another, even smaller sphere onto the workspace for the pupil. A diameter of about 4mm should suffice.
  2. Set the Pupil Color: Change this sphere’s color to black for a realistic look.
  3. Positioning the Pupil: Place the pupil at the center of the iris, ensuring that it is aligned properly and set back slightly to give depth.

Finishing Touches: Eyelid and Shine

  1. Creating the Eyelid: To give your eye some character, drag a half-torus shape from the shapes panel. Resize it appropriately to create an upper eyelid.
  2. Position the Eyelid: Rotate and position the half-torus above the eyeball, adjusting the height to create a natural appearance.
  3. Adding Shine: For a spark of life, create a small glossy sphere (around 2-3mm in diameter) and place it on the upper right of the eyeball. Color this sphere white or light blue to simulate a reflection.

Grouping Your Design

  1. Final Adjustments: Select all the components of your eye (the eyeball, iris, pupil, eyelid, and shine) while holding the shift key.
  2. Group the Shapes: Click on the ‘Group’ button in the top right corner of the workspace to merge all parts into a single object. This will make it easier to move or resize your eye as a whole.

Ready for Printing or Exporting

Now that your eye design is complete, you can either visualize it on the Tinkercad workspace or prepare it for 3D printing. To export, click on the ‘Export’ button and select your preferred file format, typically STL for 3D printing.

FAQ Section

  • What skills do I need to create 3D designs in Tinkercad?
    Basic computer skills and familiarity with using a mouse are sufficient. Tinkercad’s intuitive interface and numerous tutorials make it accessible for all skill levels.

  • Can I create animated eyes in Tinkercad?
    Tinkercad is primarily a modeling tool and does not support animations. However, you can design components that can later be animated using other software.

  • Is it possible to customize the eye shapes further?
    Absolutely! You can experiment with different shapes, sizes, and colors to create unique eye designs that fit your project’s theme. Use additional shapes or features in Tinkercad to enhance your creativity.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.