ZBrush

How to Select a Polygroup in ZBrush

Understanding Polygroups in ZBrush

Polygroups are a powerful feature in ZBrush that allows artists to manage and manipulate complex models easily. These groups let you define specific areas of a mesh, enabling more effective selection and transformation without affecting the entire object. Knowing how to select and manage these polygroups is essential for efficient sculpting and detailing.

What are Polygroups?

A polygroup is essentially a group of polygons that can be manipulated independently from others on the same model. This capability is particularly useful during the sculpting process, as it helps in isolating specific parts of a mesh for detailed work, texturing, or re-topology. By assigning different colors to polygroups, artists can visually distinguish between areas they are working on.

Creating Polygroups

Before you can select a polygroup, you may need to create one. Here’s how to do it:

  1. Select Your Mesh: Start with the model that you want to work on. Ensure that it is in Edit mode by pressing ‘T’.

  2. Masking Areas: Use the Masking brush (shortcut ‘Masking’) to define the area of the mesh that you want to group. Click and drag over the polygons you wish to include in your polygroup. A darkened area will indicate the mask.

  3. Create Polygroup: With the mask active, press ‘Ctrl + Shift + P’. This command will create a new polygroup from the masked area. Alternatively, you can use the ‘Polygroups’ menu within the Tool palette to create polygroups from a mask.

Selecting a Polygroup

Once you have created various polygroups on your model, selecting them is simple and allows for focused modifications.

  1. Activate Selection: Hold ‘Ctrl + Shift’ and click on the polygroup you want to isolate. This action will hide the unselected parts of the mesh, allowing you to focus only on the desired area.

  2. Using Group Visibility: If you want to return to view all polygroups, simply click on the same polygroup again, or press ‘Shift + Ctrl’ and click anywhere on the viewport. This toggles the visibility of the groups.

  3. Switching Polygroups: To switch between different polygroups quickly, use the ‘Ctrl + Shift’ key combination with your clicking technique. This method allows for rapid selection and deselection as needed.

Utilizing Polygroups for Editing

Polygroups enhance the editing process by allowing you to apply specific operations only to selected areas.

  1. Sculpting: With the desired polygroup active, you can use the sculpting brushes to affect only that area. This is particularly helpful for detailing or refining shapes without disturbing surrounding polygons.

  2. Texturing and Painting: Polygroups can also be advantageous during the texturing process. You can assign different materials or colors to each polygroup, facilitating a more organized texturing workflow.

  3. Subdivision and Smoothing: For more advanced modeling, you can subdivide or smooth out only the selected polygroup. This feature helps maintain control over complex shapes.

FAQs

What is the purpose of using polygroups in ZBrush?
Polygroups help organize complex models by allowing specific areas to be selected and modified independently, making tasks such as sculpting, texturing, and re-topology more efficient.

Can I change the color of my polygroups?
Yes, you can modify the colors of your polygroups. In the Polygroups section of the Tool palette, there’s an option to change the color or assign a new color to your selected polygroup.

Is there a way to see all polygroups at once?
Yes, press ‘Ctrl + Shift’ followed by clicking anywhere in the workspace where there are no visible polygroups. This action will toggle the visibility and display all polygroups on your model.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.