ZBrush

How to Use Polypaint in ZBrush

Polypainting in ZBrush: A Comprehensive Guide

Understanding Polypainting

Polypainting is a powerful feature in ZBrush that allows artists to directly paint color information onto a 3D model’s surface without the need for UV mapping. This technique enables a high level of detail and realism by allowing users to control the colors and textures of their models precisely. Using polypainting, you can achieve visually stunning results that enhance the overall appearance of your artwork.

Preparing Your Model for Polypainting

Before diving into polypainting, it’s crucial to ensure that your 3D model is properly prepared. Follow these steps:

  1. Select Your Model: Open ZBrush and load the 3D model you wish to paint. This could be a character, creature, or any other object.

  2. Check the Geometry: Ensure that your model has adequate geometric detail. High-resolution meshes will better capture the nuances of color and texture. Use subdivision levels if necessary to refine your model’s geometry.

  3. Activate Edit Mode: To paint on your model, make sure you are in Edit mode by pressing the ‘T’ key on your keyboard. This allows you to manipulate the model as you paint.

Setting Up for Polypainting

Once your model is ready, the next step is to set up your polypainting environment:

  1. Switch to Polygroups: Use the ‘Polygroups’ section under the Tool palette to create distinct areas on your model that can be painted separately. This can help with organization and improve the workflow.

  2. Select a Brush: Choose a brush that suits your painting style. ZBrush offers a variety of brushes; for polypainting, the standard round brush is often a good starting point, but experimenting with different brushes can yield interesting effects.

  3. Set Up Your Color Selection: Open the Color selector window, where you can choose your desired color. Adjust the RGB intensity in the Draw palette to modify how vibrant your colors will appear as you paint.

Starting the Polypainting Process

With your model set up, it’s time to start painting:

  1. Begin Painting: Click and drag on the surface of your model to apply the color. The stroke you make will correspond to the brush dynamics you’ve set. Adjust your brush size using the bracket keys ([ ]).

  2. Layer and Blend Colors: You can layer multiple colors to achieve depth and variation. To blend colors more naturally, use the ‘Blend’ mode on your brush settings.

  3. Utilizing Masks: To protect certain areas while painting, apply masks. Use the Masking tools to create masks over specific regions, which allows you to focus on detail without altering surrounding areas.

Refining Your Polypaint Work

After the initial painting session, take some time to refine your work:

  1. Use the Smooth Brush: If the colors appear harsh or unblended, utilize the smooth brush to soften transitions between hues and provide a more organic look.

  2. Adjusting Colors: If you want to modify the colors after painting, select the areas you wish to change and adjust their color intensity or apply new colors.

  3. Add Details with Textures: For additional realism, you can enhance your polypainted model by using texture maps in conjunction with polypainting. This adds depth and details such as scars or skin textures.

Saving and Exporting Polypaint Data

To preserve your hard work, it’s essential to save and export your polypaint data correctly:

  1. Save Your Project: Regularly save your project within ZBrush to prevent data loss. Use ‘Save As’ under the File menu to create backup versions.

  2. Exporting Polypaint as Texture: If you want to use your polypainted model in other software, export the polypaint as a texture map. Navigate to ‘Texture Map’ under the Tool menu, then click on ‘Clone Txtr’ to create a new texture file. Use the ‘Export’ option to save it in the desired format.

  3. Exporting Your Model: Lastly, if you need to use your model in different applications, export it in formats such as OBJ or FBX. This will retain the polypaint information when importing into compatible software.

Frequently Asked Questions

  1. Can I use Polypainting without UVs?
    Yes, one of the benefits of polypainting in ZBrush is that it allows you to work without any UV layouts, as the color data is stored directly in the model’s geometry. However, for final rendering in other software, UVs may be necessary to create UV maps from the polypainted details.

  2. What is the difference between Polypaint and Texture maps?
    Polypainting involves painting directly onto the surface of a 3D model without the need for UV mapping, while texture maps are 2D bitmap images applied to the surface of models using UV coordinates. Polypaint details can be exported into texture maps for usage outside ZBrush.

  3. Can I undo mistakes while painting?
    Absolutely! ZBrush has an undo feature that allows you to revert any actions. Simply press ‘Ctrl + Z’ to undo your last action. Additionally, using layers can help you manage your painting process more effectively, giving you the flexibility to make adjustments without affecting the base model.

About the author

Wei Zhang

Wei Zhang

Wei Zhang is a renowned figure in the CAD (Computer-Aided Design) industry in Canada, with over 30 years of experience spanning his native China and Canada. As the founder of a CAD training center, Wei has been instrumental in shaping the skills of hundreds of technicians and engineers in technical drawing and CAD software applications. He is a certified developer with Autodesk, demonstrating his deep expertise and commitment to staying at the forefront of CAD technology. Wei’s passion for education and technology has not only made him a respected educator but also a key player in advancing CAD methodologies in various engineering sectors. His contributions have significantly impacted the way CAD is taught and applied in the professional world, bridging the gap between traditional drafting techniques and modern digital solutions.